Dengeki PC Engine #12 (December 1994)   DOWNLOAD ALL AVAILABLE PAGES(.pdf) ▼ 

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PANIC BOMBER vs. GÖTZENDIENER…

ROUND ONE: I never gave Panic Bomber (SCD) an honest chance to win my heart. Thinking it was an uninspired derivative of Columns, Puyo Puyo and/or Dr. Mario, I let it sit unplayed for years. Recently, however, whilst discussing 5-player games for the TurboGrafx-16, I was surprised to learn that Panic Bomber supports 5-person battles! Suddenly, my interest was piqued…

ROUND TWO: Götzendiener, an isometric action-puzzle game, is a rare breed on the PCE. Its appeal is rooted in exploration, trial-and-error and the satisfaction of completing a solo quest. In other words, it offers an experience completely unlike Panic Bomber's 5-player party game.

ROUND THREE: Sadly, Götzendiener (SCD) broke my heart. The somewhat clunky controls (and sparsely populated world) mar an otherwise decent game. Some nuanced moments in the game are quite polished (and amusing), but the full potential and scope of Götzendiener's universe is never fully realized. As such, it remains a flawed, but precious treat for the adventurous PCE fan.

Continued below…

Table of Contents for Dengeki PC Engine #12 (December 1994)

01   Cover: Feudal Bunny. Artist: ?
02   Advertisement: Panic Bomber (SCD), Blood Gear (SCD), Hyper Wars (SCD) 02  03
04   Advertisement: Princess Maker (SCD)
05   Advertisement: Götzendiener (SCD)
06   Advertisement: Dengeki NEO GEO (Special Issue).  06  07
08   Table of Contents
09   Upcoming Releases.…
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